setBehaviourStrong: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Fixed AI link) |
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
||
(38 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.92 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Groups | ||
| Sets group behaviour | |gr2= AI Behaviour | ||
|descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. | |||
{{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units.}} | |||
<spoiler text="Comparison of Behaviour commands"> | |||
{| class="wikitable" style="text-align: center" | |||
! Command | |||
! Applies To | |||
|- | |||
| [[setBehaviour]] | |||
| '''Every unit''' in the group, but '''not the group''' itself | |||
|- | |||
| [[setBehaviourStrong]] | |||
| '''Every unit''' in the group, and the '''group''' itself | |||
|- | |||
| [[setCombatBehaviour]] | |||
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units) | |||
|} | |||
</spoiler> | |||
|s1= groupName [[setBehaviourStrong]] behaviour | |||
|p1= groupName: [[Group]] or [[Object]] - unit from the group | |||
|p2= behaviour: [[String]] - can be one of: | |||
* "CARELESS" | * "CARELESS" | ||
* "SAFE" | * "SAFE" | ||
* "AWARE" | * "AWARE" | ||
* "COMBAT" | * "COMBAT" | ||
* "STEALTH" | * "STEALTH" | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>_group1 setBehaviourStrong "SAFE";</sqf> | |||
|x1= < | |||
|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] | |||
}} | }} | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
- Groups:
- GroupsAI Behaviour
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String - can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
- Copy_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note