setBehaviourStrong: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| Arma3 |Game name=
|game1= arma3
|version1= 1.92


|1.92|Game version=
|arg= local


|arg= local |Multiplayer Arguments=
|eff= global


|eff= global |Multiplayer Effects=
|gr1= Groups
____________________________________________________________________________________________


| Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
|gr2= AI Behaviour
 
|descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]].
{{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units.}}
<spoiler text="Comparison of Behaviour commands">
{| class="wikitable" style="text-align: center"
! Command
! Applies To
|-
| [[setBehaviour]]
| '''Every unit''' in the group, but '''not the group''' itself
|-
| [[setBehaviourStrong]]
| '''Every unit''' in the group, and the '''group''' itself
|-
| [[setCombatBehaviour]]
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units)
|}
</spoiler>
 
|s1= groupName [[setBehaviourStrong]] behaviour
 
|p1= groupName: [[Group]] or [[Object]] - unit from the group
 
|p2= behaviour: [[String]] - can be one of:
* "CARELESS"
* "CARELESS"
* "SAFE"
* "SAFE"
* "AWARE"
* "AWARE"
* "COMBAT"
* "COMBAT"
* "STEALTH".
* "STEALTH"
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} |DESCRIPTION=
____________________________________________________________________________________________
 
| groupName [[setBehaviourStrong]] behaviour |SYNTAX=
 
|p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1=


|p2= behaviour: [[String]] |PARAMETER2=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>_group1 setBehaviourStrong "SAFE";</sqf>
____________________________________________________________________________________________
 
|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> |EXAMPLE1=
____________________________________________________________________________________________
 
| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETBEHAVIOUR]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
See AI Behaviour for details of the effect of this command on AI units.
Groups:
GroupsAI Behaviour

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String - can be one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
Return Value:
Nothing

Examples

Example 1:
Copy
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note