setMissileTargetPos: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.92 | |||
|1.92 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
Line 15: | Line 8: | ||
|gr2= Weapons | |gr2= Weapons | ||
| Sets a guided munition target position. The munition must have {{ | |descr= Sets a guided munition target position. | ||
The munition must have {{hl|manualControl}} config entry to use this command. | |||
The target position has to be inside the missile's configured targeting cone for the command to work. | |||
| munition [[setMissileTargetPos]] position | |s1= munition [[setMissileTargetPos]] position | ||
|p1= munition: [[Object]] | |p1= munition: [[Object]] | ||
|p2= position: [[ | |p2= position: [[Array]] format [[Position#PositionATL|PositionATL]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>missile1 setMissileTargetPos unitAimPosition tank1;</sqf> | ||
|x2= < | |x2= <sqf> | ||
_missile | private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"]; | ||
_missile setMissileTargetPos (player modelToWorld [0,100,0]); | |||
</sqf> | |||
| [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTarget]] [[missileTarget]] [[missileState]] | ||
}} | }} | ||
{{Note | |||
|user= Benargee | |||
|timestamp= 20200413060400 | |||
|text= To get list of compatible missiles with <syntaxhighlight lang="cpp" inline>manualControl = 1</syntaxhighlight>, use the below script and paste the clipboard results to a text editor. | |||
< | <sqf> | ||
private _cfgCount = count (configfile >> "CfgAmmo"); | |||
< | private _pasteStr = ""; | ||
for "_x" from 0 to (_cfgCount - 1) do { | |||
_cfg = (configFile >> "CfgAmmo") select _x; | |||
_ammoClassName = configName _cfg; | |||
private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); | |||
if (_manCtrl > 0) then { | |||
_pasteStr = _pasteStr + _ammoClassName + endl; | |||
}; | |||
}; | |||
copyToClipboard _pasteStr; | |||
</sqf> | |||
}} | |||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20220812220600 | |||
|text= Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named {{hl|heli}} above water/land, and the following code: | |||
<sqf> | |||
< | if (!isNil "EH") then | ||
{ | |||
vehicle player removeEventHandler ["Fired", EH]; | |||
}; | }; | ||
EH = vehicle player addEventHandler ["Fired", { | |||
[[ | params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"]; | ||
</ | _missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos | ||
systemChat str [_missile, missileTarget _missile, missileTargetPos _missile]; | |||
}]; | |||
</sqf> | |||
}} |
Latest revision as of 23:48, 30 June 2024
Description
- Description:
- Sets a guided munition target position. The munition must have manualControl config entry to use this command. The target position has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTargetPos position
- Parameters:
- munition: Object
- position: Array format PositionATL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 13, 2020 - 06:04 (UTC)
-
To get list of compatible missiles with
manualControl = 1
, use the below script and paste the clipboard results to a text editor.private _cfgCount = count (configfile >> "CfgAmmo"); private _pasteStr = ""; for "_x" from 0 to (_cfgCount - 1) do { _cfg = (configFile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (_manCtrl > 0) then { _pasteStr = _pasteStr + _ammoClassName + endl; }; }; copyToClipboard _pasteStr;
- Posted on Aug 12, 2022 - 22:06 (UTC)
-
Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named heli above water/land, and the following code:
if (!isNil "EH") then { vehicle player removeEventHandler ["Fired", EH]; }; EH = vehicle player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"]; _missile setMissileTargetPos getPosATL heli; // changing here getPosATL / getPosASL / getPos systemChat str [_missile, missileTarget _missile, missileTargetPos _missile]; }];