nearEntities: Difference between revisions
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Killzone Kid (talk | contribs) No edit summary |
||
(47 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
|arg= global | |game3= tkoh | ||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |||
|gr1= Object Detection | |gr1= Object Detection | ||
| [[ | |descr= [[File:sphere_radius.jpg|right|200px]] | ||
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. | Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. | ||
{{ | Entities returned are not sorted by distance. | ||
The main syntax does not return dead entities or entities inside vehicles. If you need to return those, use the {{Link|#Syntax 3|alternative syntax}} (with ''includeCrew'' set to [[true]]) or the [[entities]] command. | |||
{{Feature|informative|This command is [[Code Optimisation#nearEntities and nearestObjects|much faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} | |||
| position [[nearEntities]] radius | |s1= position [[nearEntities]] radius | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - search centre | ||
|p2= radius: [[Number]] - radius of the sphere | |p2= radius: [[Number]] - radius of the sphere | ||
| [[Array]] of [[Object | |r1= [[Array]] of [[Object]]s - not sorted | ||
|s2= position [[nearEntities]] [type, radius] | |||
|p21= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - search centre | |||
| | |p22= type: [[String]] or [[Array]] of [[String]]s - type(s) to search for. See [[isKindOf]] | ||
| | |p23= radius: [[Number]] - radius of the sphere | ||
| | |r2= [[Array]] of [[Object]]s - not sorted | ||
| | |s3= area [[nearEntities]] [types, matchExactType, aliveOnly, includeCrew] | ||
|s3since= arma3 2.18 | |||
| | |p41= area: [[String]], [[Object]] or [[Array]]: | ||
* [[String]] - marker name | |||
* [[Object]] - trigger | |||
* [[Array]] - format [center, a, b, angle, isRectangular, c] or since 2.22 [center, a, b, angle, isRectangular, c, usePosWorld] (see [[inArea]]) | |||
| | |p42= types: [[Array]] of [[String]]s - type(s) to search for or [] empty array to return every type | ||
|p43= matchExactType: [[Boolean]] - (Optional, default [[false]]) [[true]] for an exact type match, [[false]] for an [[isKindOf]] match | |||
|[[ | |p44= aliveOnly: [[Boolean]] - (Optional, default [[true]]) [[true]] to ignore dead entities, [[false]] to include them | ||
| | |p45= includeCrew: [[Boolean]] - (Optional, default [[false]]) [[true]] to include crew of vehicles in search | ||
|r3= [[Array]] of [[Object]]s - not sorted | |||
[[ | |x1= <sqf> | ||
_list = player nearEntities 20; | |||
_list = ASLToAGL getPosASL player nearEntities 50; | |||
_list = player nearEntities ["Man", 1000]; | |||
_list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; | |||
_list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; | |||
_list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200]; | |||
</sqf> | |||
|seealso= [[entities]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]] | |||
}} | |||
Latest revision as of 22:36, 18 June 2025
Description
- Description:
-
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance.
The main syntax does not return dead entities or entities inside vehicles. If you need to return those, use the alternative syntax (with includeCrew set to true) or the entities command.
- Groups:
- Object Detection
Syntax 1
- Syntax:
- position nearEntities radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - search centre
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Syntax 2
- Syntax:
- position nearEntities [type, radius]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - search centre
- type: String or Array of Strings - type(s) to search for. See isKindOf
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Syntax 3
- Syntax:
- area nearEntities [types, matchExactType, aliveOnly, includeCrew]
- Parameters:
- area: String, Object or Array:
- types: Array of Strings - type(s) to search for or [] empty array to return every type
- matchExactType: Boolean - (Optional, default false) true for an exact type match, false for an isKindOf match
- aliveOnly: Boolean - (Optional, default true) true to ignore dead entities, false to include them
- includeCrew: Boolean - (Optional, default false) true to include crew of vehicles in search
- Return Value:
- Array of Objects - not sorted
Examples
- Example 1:
- _list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- entities findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note