switchCamera: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Camera Control | |gr1= Camera Control | ||
| Switch camera to given vehicle / camera. Mode is one of: | |descr= Switch camera to given vehicle / camera. Mode is one of: | ||
* '''"INTERNAL"''': 1st person | * '''"INTERNAL"''': 1st person | ||
* '''"GUNNER"''': optics / sights | * '''"GUNNER"''': optics / sights | ||
* '''"EXTERNAL"''': 3rd person | * '''"EXTERNAL"''': 3rd person (inaccessible if difficulty settings do not allow for it) | ||
* '''"GROUP"''': group | * '''"GROUP"''': group | ||
* '''"CARGO"''': same as "INTERNAL" | * '''"CARGO"''': same as "INTERNAL" | ||
If you switch to a unit in a vehicle, this command uses the correct turret. | If you switch to a unit in a vehicle, this command uses the correct turret. | ||
{{Feature | | {{Feature|important| | ||
* Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this. | |||
* Always [[switchCamera]] first (when needed) '''before''' using [[remoteControl]] as doing it after may lead to unpredictable results. | |||
}} | |||
| target [[switchCamera]] mode | |s1= target [[switchCamera]] mode | ||
|p1= target: [[Object]] | |p1= target: [[Object]] | ||
| Line 23: | Line 43: | ||
|p2= mode: [[String]] | |p2= mode: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= [[switchCamera]] target | |||
| | |s2since= arma3 1.66 | ||
|p21= target: [[Object]] | |p21= target: [[Object]] | ||
| Line 31: | Line 53: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>player switchCamera "Gunner";</sqf> | ||
|x2= < | |x2= <sqf>vehicle player switchCamera "External";</sqf> | ||
|seealso= [[cameraView]] | |seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]] | ||
}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20150516131400 | |||
|text= Force top down view: | |||
<sqf> | |||
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0]; | |||
_cameraObject hideObject true; | |||
_cameraObject attachTo [player, [0, 0, 10]]; | |||
_cameraObject setVectorUp [0, 0.99, 0.01]; | |||
_cameraObject switchCamera "Internal"; | |||
{ | findDisplay 46 displayAddEventHandler ["MouseButtonDown", { | ||
{ | if (_this select 1 == 0) then | ||
{ | |||
player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; | |||
}; | |||
false; | |||
}]; | |||
findDisplay 46 displayAddEventHandler ["KeyDown", { | |||
if (_this select 1 in actionKeys "ReloadMagazine") then | |||
{ | |||
reload player; | |||
}; | }; | ||
false; | |||
}]; | }]; | ||
</sqf> | |||
}} | |||
Latest revision as of 13:56, 27 October 2025
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person (inaccessible if difficulty settings do not allow for it)
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- cameraView cameraOn cameraEffect selectPlayer remoteControl
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on May 16, 2015 - 13:14 (UTC)
-
Force top down view:
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0]; _cameraObject hideObject true; _cameraObject attachTo [player, [0, 0, 10]]; _cameraObject setVectorUp [0, 0.99, 0.01]; _cameraObject switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false; }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false; }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control