createGuardedPoint: Difference between revisions

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| Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in [[Editor|3DEN]]). The actual guarded position is determined via the following rules:
| Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in [[3DEN|Editor]]). The actual guarded position is determined via the following rules:
* Given "position" is always considered. It could be [[Object]], [[Group]], [[Position2D]] or [[Position3D]]. In every case, z coordinate will be ignored and point will be placed on nearest surface.
* Given "position" is always considered. It could be [[Object]], [[Group]], [[Position2D]] or [[Position3D]]. In every case, z coordinate will be ignored and point will be placed on nearest surface.
* If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
* If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
* If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). [[objNull]] to ignore. z of the vehicle position will be intact.
* If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). [[objNull]] to ignore. z of the vehicle position will be intact.
For use with "GUARD" [[setWaypointType|waypoint]].
  |= Description
  |= Description
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|[[createTrigger]], [[addWaypoint]] |= See also
|[[createTrigger]], [[addWaypoint]], [[setWaypointType]] |= See also


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Revision as of 14:54, 12 November 2016

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in Editor). The actual guarded position is determined via the following rules:
  • Given "position" is always considered. It could be Object, Group, Position2D or Position3D. In every case, z coordinate will be ignored and point will be placed on nearest surface.
  • If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
  • If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). objNull to ignore. z of the vehicle position will be intact.
For use with "GUARD" waypoint.
Groups:
Uncategorised

Syntax

Syntax:
createGuardedPoint [side, position, objectMapID, vehicle]
Parameters:
[side, position, idStatic, vehicle]: Array
side: Side - The side which will be guarding
position: Position - Object, Group, Position2D or Position3D
objectMapID: Number - static id of map object. -1 to ignore
vehicle: Object - vehicle to be used for position. objNull to ignore
Return Value:
Nothing

Examples

Example 1:
_point = createGuardedPoint [east, [0,0], -1, vehicle player];

Additional Information

See also:
createTriggeraddWaypointsetWaypointType

Notes

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Notes

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