switchLight: Difference between revisions
| Lou Montana (talk | contribs)  (Example 3 removed as it was not about this command) | Lou Montana (talk | contribs)  m (Text replacement - "Samatra" to "Sa-Matra") | ||
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| {{ | {{RV|type=command | ||
| | ofp |=  | |game1= ofp | ||
| |version1= 1.00 | |||
| |1.00 | |game2= ofpe | ||
| |version2= 1.00 | |||
| |  | |game3= arma1 | ||
| |version3= 1.00 | |||
| |  | |game4= arma2 | ||
| |version4= 1.00 | |||
| | | |game5= arma2oa | ||
| |version5= 1.50 | |||
| | | |game6= tkoh | ||
| |version6= 1.00 | |||
| |  | |game7= arma3 | ||
| |version7= 0.50 | |||
| | | |||
| |gr1= Lights | |||
| |eff= local | |||
| |descr= Controls whether a lamp is lit or not. | |||
| {{Feature|arma3| | |||
| This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only. | |||
| Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light. | |||
| }} | }} | ||
| |s1= lamp [[switchLight]] mode | |||
| |p1= lamp: [[Object]] | |||
| |p2= mode: [[String]] - mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) | |||
| |r1= [[Nothing]] | |||
| < | |x1= <sqf>(object 12345) switchLight "OFF";</sqf> | ||
| < | |||
| < | |x2= <sqf>nearestObject [player, "Streetlamp"] switchLight "OFF";</sqf> | ||
| _lamp  | |||
| _lamp  | |x3= <sqf>cursorObject switchLight "ON";</sqf> | ||
| |seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]] | |||
| }} | |||
| {{Note | |||
| |user= Killzone_Kid | |||
| |timestamp= 20130916111400 | |||
| |text= ''Before {{arma3}} v1.92'' use [[setHit]] instead: | |||
| <sqf> | |||
| _lamp = nearestObject [player, "Lamps_base_F"]; | |||
| _lamp setHit ["light_1_hitpoint", 0.97];	// off | |||
| _lamp setHit ["light_1_hitpoint", 0];		// on | |||
| </sqf> | |||
| Switch all lights off in the 500 radius of player: | Switch all lights off in the 500 radius of player: | ||
| < | <sqf> | ||
| private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | |||
| { | |||
| 	for "_i" from 0 to (count getAllHitPointsDamage _x -1) do | |||
| 	{ | 	{ | ||
| 		_x  | 		_x setHitIndex [_i, 0.97]; | ||
| 	}; | 	}; | ||
| }   | } forEach _lamps;</sqf> | ||
| }} | |||
| {{Note | |||
| |user= Sa-Matra | |||
| |timestamp= 20230301141231 | |||
| |text= How to disable all lamps using the latest {{arma3}} commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map: | |||
| <sqf> | |||
| { | |||
| 	_x switchLight "OFF"; | |||
| } forEach (1 allObjects 0); | |||
| [[ | </sqf> | ||
| Disable all script-spawned and editor-placed lamps: | |||
| <sqf> | |||
| { | |||
| 	_x switchLight "OFF"; | |||
| } forEach (8 allObjects 0); | |||
| </sqf> | |||
| These snippets iterate through all buildings and run [[switchLight]] on them. If they're lamps, they'll be turned off. | |||
| }} | |||
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Sep 16, 2013 - 11:14 (UTC)
- 
Before Arma 3 v1.92 use setHit instead:
Switch all lights off in the 500 radius of player:_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // onprivate _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
- Posted on Mar 01, 2023 - 14:12 (UTC)
- 
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
Disable all script-spawned and editor-placed lamps:These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
 
	






