setBehaviourStrong: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| Arma3 |Game name=
|game1= arma3
|version1= 1.92


|1.92|Game version=
|arg= local


|arg= local |Multiplayer Arguments=
|eff= global


|eff= global |Multiplayer Effects=
|gr1= Groups


|gr1= Groups |GROUP1=
|gr2= AI Behaviour
____________________________________________________________________________________________


| Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
|descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]].
{{Feature|informative|See [[AI Behaviour]] for details of the effect of this command on AI units.}}
<spoiler text="Comparison of Behaviour commands">
{| class="wikitable" style="text-align: center"
! Command
! Applies To
|-
| [[setBehaviour]]
| '''Every unit''' in the group, but '''not the group''' itself
|-
| [[setBehaviourStrong]]
| '''Every unit''' in the group, and the '''group''' itself
|-
| [[setCombatBehaviour]]
| If argument is [[Object]], only that '''unit''', and if argument is [[Group]], the '''group''' itself (not its units)
|}
</spoiler>
 
|s1= groupName [[setBehaviourStrong]] behaviour
 
|p1= groupName: [[Group]] or [[Object]] - unit from the group
 
|p2= behaviour: [[String]] - can be one of:
* "CARELESS"
* "CARELESS"
* "SAFE"
* "SAFE"
* "AWARE"
* "AWARE"
* "COMBAT"
* "COMBAT"
* "STEALTH".
* "STEALTH"
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} |DESCRIPTION=
____________________________________________________________________________________________


| groupName [[setBehaviourStrong]] behaviour |SYNTAX=
|r1= [[Nothing]]


|p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1=
|x1= <sqf>_group1 setBehaviourStrong "SAFE";</sqf>
 
|p2= behaviour: [[String]] |PARAMETER2=
 
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> |EXAMPLE1=
____________________________________________________________________________________________
 
| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETBEHAVIOUR]]
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
See AI Behaviour for details of the effect of this command on AI units.
Command Applies To
setBehaviour Every unit in the group, but not the group itself
setBehaviourStrong Every unit in the group, and the group itself
setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units)
Groups:
GroupsAI Behaviour

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String - can be one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note