switchCamera: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">'''''unit ''switchCamera ''mode'''''</h2>
|game1= ofp
|version1= 1.00


'''Operand types:'''
|game2= ofpe
|version2= 1.00


'''unit:''' [[Object]]
|game3= arma1
|version3= 1.00


'''mode:''' [[String]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Nothing]]
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Switch camera to given '''vehicle / camera'''.
|gr1= Camera Control


'''Mode''' is one of:
|descr= Switch camera to given vehicle / camera. Mode is one of:
* '''"INTERNAL"''': 1st person
* '''"GUNNER"''': optics / sights
* '''"EXTERNAL"''': 3rd person (inaccessible if difficulty settings do not allow for it)
* '''"GROUP"''': group
* '''"CARGO"''': same as "INTERNAL"


* '''"INTERNAL"''' (1st person)
If you switch to a unit in a vehicle, this command uses the correct turret.
* '''"GUNNER"''' (optics / sights)
{{Feature|important|
* '''"EXTERNAL"''' (3rd person)
* Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
* '''"GROUP"''' (group)
* Always [[switchCamera]] first (when needed) '''before''' using [[remoteControl]] as doing it after may lead to unpredictable results.
}}


|s1= target [[switchCamera]] mode


'''Example:'''
|p1= target: [[Object]]


loon1 '''switchCamera''' '''"External"'''
|p2= mode: [[String]]


|r1= [[Nothing]]


'''Comments''
|s2= [[switchCamera]] target


If you [[switchCamera]] to a group leader, you can control his group as if it were your own.
|s2since= arma3 1.66
 
|p21= target: [[Object]]
 
|r2= [[Nothing]]
 
|x1= <sqf>player switchCamera "Gunner";</sqf>
 
|x2= <sqf>vehicle player switchCamera "External";</sqf>
 
|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]]
}}
 
{{Note
|user= Killzone_Kid
|timestamp= 20150516131400
|text=  Force top down view:
<sqf>
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0];
_cameraObject hideObject true;
_cameraObject attachTo [player, [0, 0, 10]];
_cameraObject setVectorUp [0, 0.99, 0.01];
_cameraObject switchCamera "Internal";
 
findDisplay 46 displayAddEventHandler ["MouseButtonDown", {
if (_this select 1 == 0) then
{
player forceWeaponFire [currentMuzzle player, currentWeaponMode player];
};
 
false;
}];
 
findDisplay 46 displayAddEventHandler ["KeyDown", {
if (_this select 1 in actionKeys "ReloadMagazine") then
{
reload player;
};
 
false;
}];
</sqf>
}}

Latest revision as of 13:56, 27 October 2025

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person (inaccessible if difficulty settings do not allow for it)
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Groups:
Camera Control

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraView cameraOn cameraEffect selectPlayer remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 16, 2015 - 13:14 (UTC)
Force top down view:
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0]; _cameraObject hideObject true; _cameraObject attachTo [player, [0, 0, 10]]; _cameraObject setVectorUp [0, 0.99, 0.01]; _cameraObject switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false; }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false; }];