nearRoads: Difference between revisions

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|s1= pos [[nearRoads]] radius
|s1= pos [[nearRoads]] radius


|p1= pos: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]], center of search radius
|p1= pos: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - center of search radius


|p2= radius: [[Number]] - search radius in meters
|p2= radius: [[Number]] - search radius in meters
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|r1= [[Array]] of [[Object]]s - road segments within radius
|r1= [[Array]] of [[Object]]s - road segments within radius


|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>
|x1= <sqf>_list = player nearRoads 50;</sqf>


|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>
|x2= <sqf>_list = (position _unit) nearRoads 50;</sqf>


|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>
|x3= <sqf>_list = [1800,5700] nearRoads 50;</sqf>


|seealso= [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[roadsConnectedTo]] [[findNearestEnemy]] [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[getRoadInfo]], [[nearestTerrainObjects]]
|seealso= [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[roadsConnectedTo]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[getRoadInfo]] [[nearestTerrainObjects]] [[nearestMines]]
}}
}}


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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on 26 Mar, 2011</dd>
<dd class="notedate">Posted on 26 Mar, 2011</dd>
<dt class="note">[[User:Tankbuster|Tankbuster ]]</dt>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
<dd class="note">
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.
</dl>
</dl>

Latest revision as of 18:15, 8 November 2023

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Roads and AirportsObject Detection

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D - center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoad roadAt surfaceIsWater roadsConnectedTo findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady getRoadInfo nearestTerrainObjects nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.