setDefaultCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "ATLtoASL" to "ATLToASL") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];</sqf> | ||
|x2= Lift camera 100m up above current player position and point downwards: | |x2= Lift camera 100m up above current player position and point downwards: | ||
< | <sqf>setDefaultCamera [ATLToASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];</sqf> | ||
|seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]] | |seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]] | ||
}} | }} |
Latest revision as of 18:26, 29 July 2022
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: Array format PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
- setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
Additional Information
- See also:
- camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera
Notes
-
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