switchCamera: Difference between revisions

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* '''"INTERNAL"''': 1st person
* '''"INTERNAL"''': 1st person
* '''"GUNNER"''': optics / sights
* '''"GUNNER"''': optics / sights
* '''"EXTERNAL"''': 3rd person
* '''"EXTERNAL"''': 3rd person (inaccessible if difficulty settings do not allow for it)
* '''"GROUP"''': group
* '''"GROUP"''': group
* '''"CARGO"''': same as "INTERNAL"
* '''"CARGO"''': same as "INTERNAL"


If you switch to a unit in a vehicle, this command uses the correct turret.
If you switch to a unit in a vehicle, this command uses the correct turret.
{{Feature | Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}}
{{Feature|important|
* Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
* Always [[switchCamera]] first (when needed) '''before''' using [[remoteControl]] as doing it after may lead to unpredictable results.
}}


|s1= target [[switchCamera]] mode
|s1= target [[switchCamera]] mode
Line 50: Line 53:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>player switchCamera "Gunner";</code>
|x1= <sqf>player switchCamera "Gunner";</sqf>


|x2= <code>vehicle player switchCamera "External";</code>
|x2= <sqf>vehicle player switchCamera "External";</sqf>


|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]]
|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]]
}}
}}


{{Note
|user= Killzone_Kid
|timestamp= 20150516131400
|text=  Force top down view:
<sqf>
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0];
_cameraObject hideObject true;
_cameraObject attachTo [player, [0, 0, 10]];
_cameraObject setVectorUp [0, 0.99, 0.01];
_cameraObject switchCamera "Internal";


<dl class="command_description">
findDisplay 46 displayAddEventHandler ["MouseButtonDown", {
if (_this select 1 == 0) then
{
player forceWeaponFire [currentMuzzle player, currentWeaponMode player];
};


<dt></dt>
false;
<dd class="notedate">Posted on May 16, 2015 - 13:14 (UTC)</dd>
}];
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
Force top down view:
<code>[[private]] _cam = "Land_HandyCam_F" [[createVehicleLocal]] [0,0,0];
_cam [[hideObject]] [[true]];
_cam [[attachTo]] [<nowiki/>[[player]], [0,0,10]];
_cam [[setVectorUp]] [0,0.99,0.01];
_cam [[switchCamera]] "Internal";


[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseButtonDown", {
findDisplay 46 displayAddEventHandler ["KeyDown", {
[[if]] (_this [[select]] 1 == 0) [[then]] {
if (_this select 1 in actionKeys "ReloadMagazine") then
[[player]] [[forceWeaponFire]] [<nowiki/>[[currentMuzzle]] [[player]], [[currentWeaponMode]] [[player]]];
{
reload player;
};
};
[[false]]
 
false;
}];
}];
[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
</sqf>
[[if]] (_this [[select]] 1 [[in]] [[actionKeys]] "ReloadMagazine") [[then]] {
}}
[[reload]] [[player]];
};
[[false]]
}];</code>
</dd>
 
</dl>

Latest revision as of 13:56, 27 October 2025

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person (inaccessible if difficulty settings do not allow for it)
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Groups:
Camera Control

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraView cameraOn cameraEffect selectPlayer remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 16, 2015 - 13:14 (UTC)
Force top down view:
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0]; _cameraObject hideObject true; _cameraObject attachTo [player, [0, 0, 10]]; _cameraObject setVectorUp [0, 0.99, 0.01]; _cameraObject switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false; }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false; }];