vectorCos: Difference between revisions
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|gr2= Math - Vectors | |gr2= Math - Vectors | ||
|descr= Cosine of angle between two 3D vectors. | |descr= Cosine of angle between two 3D or 2D vectors. | ||
|s1= vector1 [[vectorCos]] vector2 | |s1= vector1 [[vectorCos]] vector2 | ||
|p1= vector1: [[ | |p1= vector1: [[Vector3D]], [[Vector2D]] since {{GVI|arma3|2.00|size= 0.75}} - When [[Vector2D]] is provided the z coordinate is defaulted to 0 | ||
|p2= vector2: [[ | |p2= vector2: [[Vector3D]], [[Vector2D]] since {{GVI|arma3|2.00|size= 0.75}} - When [[Vector2D]] is provided the z coordinate is defaulted to 0 | ||
|r1= [[Number]] | |r1= [[Number]] | ||
Latest revision as of 19:04, 16 April 2026
Description
- Description:
- Cosine of angle between two 3D or 2D vectors.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorCos vector2
- Parameters:
- vector1: Vector3D, Vector2D since
2.00 - When Vector2D is provided the z coordinate is defaulted to 0 - vector2: Vector3D, Vector2D since
2.00 - When Vector2D is provided the z coordinate is defaulted to 0 - Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Given two vectors of attributes, A and B, the cosine similarity, cos(θ), is represented using a dot product and magnitude. The resulting similarity values indicating intermediate similarity or dissimilarity between two vectors.