switchLight: Difference between revisions
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{{  | {{RV|type=command  | ||
| ofp |=   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|   | |game3= arma1  | ||
|version3= 1.00  | |||
|   | |game4= arma2  | ||
|version4= 1.00  | |||
|  | |game5= arma2oa  | ||
|version5= 1.50  | |||
|  | |game6= tkoh  | ||
|version6= 1.00  | |||
|   | |game7= arma3  | ||
|version7= 0.50  | |||
|   | |gr1= Lights  | ||
|eff= local  | |||
|descr= Controls whether a lamp is lit or not.  | |||
{{Feature|arma3|  | |||
This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only.  | |||
Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.  | |||
}}  | }}  | ||
|s1= lamp [[switchLight]] mode  | |||
|p1= lamp: [[Object]]  | |||
|p2= mode: [[String]] - mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>(object 12345) switchLight "OFF";</sqf>  | |||
<  | |||
|x2= <sqf>nearestObject [player, "Streetlamp"] switchLight "OFF";</sqf>  | |||
<  | |x3= <sqf>cursorObject switchLight "ON";</sqf>  | ||
</  | |seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]]  | ||
}}  | |||
{{Note  | |||
[  | |user= Killzone_Kid  | ||
[  | |timestamp= 20130916111400  | ||
|text= ''Before {{arma3}} v1.92'' use [[setHit]] instead:  | |||
[[  | <sqf>  | ||
_lamp = nearestObject [player, "Lamps_base_F"];  | |||
_lamp setHit ["light_1_hitpoint", 0.97];	// off  | |||
_lamp setHit ["light_1_hitpoint", 0];		// on  | |||
</sqf>  | |||
Switch all lights off in the 500 radius of player:  | |||
<sqf>  | |||
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];  | |||
{  | |||
	for "_i" from 0 to (count getAllHitPointsDamage _x -1) do  | |||
	{  | |||
		_x setHitIndex [_i, 0.97];  | |||
	};  | |||
} forEach _lamps;</sqf>  | |||
}}  | |||
{{Note  | |||
|user= Sa-Matra  | |||
|timestamp= 20230301141231  | |||
|text= How to disable all lamps using the latest {{arma3}} commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:  | |||
<sqf>  | |||
{  | |||
	_x switchLight "OFF";  | |||
} forEach (1 allObjects 0);  | |||
</sqf>  | |||
Disable all script-spawned and editor-placed lamps:  | |||
<sqf>  | |||
{  | |||
	_x switchLight "OFF";  | |||
} forEach (8 allObjects 0);  | |||
</sqf>  | |||
These snippets iterate through all buildings and run [[switchLight]] on them. If they're lamps, they'll be turned off.  | |||
}}  | |||
Latest revision as of 20:58, 4 July 2024
Description
- Description:
 - Controls whether a lamp is lit or not.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - lamp switchLight mode
 - Parameters:
 - lamp: Object
 - mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 - lightIsOn BIS_fnc_switchLamp
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Sep 16, 2013 - 11:14 (UTC)
 - 
Before Arma 3 v1.92 use setHit instead:
Switch all lights off in the 500 radius of player:_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // onprivate _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
 
- Posted on Mar 01, 2023 - 14:12 (UTC)
 - 
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
Disable all script-spawned and editor-placed lamps:These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Lights
 - Scripting Commands: Local Effect