setPosASL: Difference between revisions
| m (Not sure about this change. Technically, it was introduced in Arma I, and then backported to OFP 1.99) | Hypoxic125 (talk | contribs)  mNo edit summary | ||
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| {{ | {{RV|type=command | ||
| |  | |game1= ofpe | ||
| |version1= 1.00 | |||
| |1.99 | |game2= ofp | ||
| |version2= 1.99 | |||
| |  | |game3= arma1 | ||
| |version3= 1.00 | |||
| |  | |game4= arma2 | ||
| |version4= 1.00 | |||
| | | |game5= arma2oa | ||
| |version5= 1.50 | |||
| | | |game6= tkoh | ||
| |version6= 1.00 | |||
| |  | |game7= arma3 | ||
| |version7= 0.50 | |||
| | | |||
| | | |arg= global | ||
| |eff= global | |||
| |  | |gr1= Positions | ||
| |descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format. | |||
| |s1= object [[setPosASL]] pos | |||
| |p1= object: [[Object]] | |||
| |p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
| |r1= [[Nothing]] | |||
| |x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf> | |||
| |x2= <sqf> | |||
| _position = getPosASL _object; | |||
| < | _position set [2, 10]; // 10m above sea level | ||
| _object setPosASL _position; | |||
| </sqf> | |||
| |seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]] | |||
| }} | |||
| {{Note | |||
| |user= Hypoxic125 | |||
| |timestamp= 20230226035906 | |||
| [[ | |text= As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client. | ||
| [ | <sqf> | ||
| if !(isNull objectParent _unit) then { | |||
| 	[_unit, [0,0,0]] remoteExec ["setPosASL", _unit]; | |||
| }; | |||
| </sqf> | |||
| }} | |||
Latest revision as of 04:59, 26 February 2023
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Feb 26, 2023 - 03:59 (UTC)
- 
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect
 
	





