camCreate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Bot: Reverted to revision 109875 by killzone_kid on 2018-10-21T19:07:35Z)
(Add "crowe", fix description)
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|eff= local |= Effects in MP
|eff= local |Effects in MP=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with [[camCreate]] cannot be entered. Any units created with [[camCreate]] will remain static. Differently to [[createVehicle]], objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position. [[camCreate]] is conducted immediately, the command doesn't wait for [[camCommit]] <br>.
| Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for [[camCommit]].<br>
 
Among other commands, [[cameraEffect]] must be used to enter the camera's view and [[camDestroy]] to delete the created camera. See also [[:Category:Command Group: Camera Control|Camera Control]].
{{Informative | This command creates an invisible [[local]] [[Object]] of certain type and nothing more. Further [[cameraEffect]] needs to be applied to this object in order for the view to switch to custom camera. To delete the object use [[camDestroy]]}} |= Description
{{Important|
* Other objects can be created this way, but vehicles created with [[camCreate]] cannot be entered
* Any unit created with [[camCreate]] will remain static
* Unlike [[createVehicle]], objects are created exactly at the given position, without consideration of the surrounding objects}} |Description=
____________________________________________________________________________________________
____________________________________________________________________________________________


| type [[camCreate]] position|= Syntax
| type [[camCreate]] position|Syntax=


|p1= type: [[String]] - camera type, one of the following:
|p1= type: [[String]] - camera type, one of the following:
* "camera"
* "camera"
* "seagull"
* "seagull" (a crow in Arma 2)
* "camconstruct"
* "camconstruct"
* "camcurator" (''Since Arma 3 Zeus'')
* "camcurator" (Since Arma 3 Zeus)
* or any vehicle class suitable to be spawned with cam |= Parameter 1
* "crowe" (crow - Arma 3)
* or any vehicle class suitable to be spawned with cam |Parameter 1=


|p2= position: [[Array]] - format [[Position]] - position to create the object at |= Parameter 2
|p2= position: [[Array]] - format [[Position]] - position to create the object at |Parameter 2=


| [[Object]] -
| [[Object]] - the created camera |Return value=
The newly created object is returned. |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_cam <nowiki>=</nowiki> "camera" [[camCreate]] ([[position]] [[player]])</code> |= Example 1
|x1= <code>_cam = "camera" [[camCreate]] ([[eyePos]] [[player]]);</code> |Example 1=
 
|x2= <code>_flr = "flare" [[camCreate]] ([[position]] _myPlane); {{codecomment|// works too}}</code> |Example 2=
____________________________________________________________________________________________
____________________________________________________________________________________________


|mp= camCreated objects are only visible locally (meaning they are client-side effects). |=
|mp= camCreated objects are only visible locally (meaning they are client-side effects). |MP=
 
| [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]] |= See also


| [[:Category:Command Group: Camera Control|Camera Control]], [[camCommand]], [[camDestroy]], [[camSetFocus]], [[camCommit]], [[setPiPEffect]], [[createVehicle]], [[createUnit]], [[showCinemaBorder]], [[cameraEffect]], [[cameraEffectEnableHUD]] |See also=
}}
}}


Line 41: Line 45:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 3, 2006 - 14:14
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
(CWR 1.91) [[createVehicle]] is a valid replacement (with special consideration to locality).
You can also use [[camCreate]] to create objects.
<code>flare1 <nowiki>=</nowiki> "flare" [[camCreate]] [[getPos]] gameLogic_1</code>
However, soldier units created in this way have little or no AI.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|CAMCREATE]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|CAMCREATE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|CAMCREATE]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|CAMCREATE]]
[[Category:Scripting Commands ArmA|CAMCREATE]]
[[Category:Command Group: Camera Control|CAMCREATE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Camera Control|{{uc:{{PAGENAME}}}}]]

Revision as of 23:57, 2 January 2019

Hover & click on the images for description

Description

Description:
Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for camCommit.
Among other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control.
  • Other objects can be created this way, but vehicles created with camCreate cannot be entered
  • Any unit created with camCreate will remain static
  • Unlike createVehicle, objects are created exactly at the given position, without consideration of the surrounding objects
Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
Groups:
Uncategorised

Syntax

Syntax:
type camCreate position
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull" (a crow in Arma 2)
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • "crowe" (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
position: Array - format Position - position to create the object at
Return Value:
Object - the created camera

Examples

Example 1:
_cam = "camera" camCreate (eyePos player);
Example 2:
_flr = "flare" camCreate (position _myPlane); // works too

Additional Information

See also:
Camera ControlcamCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section