setBehaviourStrong: Difference between revisions

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| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviour]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=


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Revision as of 10:11, 23 September 2019

Hover & click on the images for description

Description

Description:
Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AIBehaviour for details of the effect of this command on AI units. For Arma 3 see Arma 3 AI Behavior.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
behaviour descriptionAIBehaviourbehavioursetBehaviour setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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Only post proven facts here! Add Note

Notes

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