weaponsItems: Difference between revisions

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| [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons. If weapon has no magazine, an empty array [] is returned instead of magazine info.<br>
| [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.  
{{Informative | This command will return weapon magazines as well in format [magazineName, ammoCount], or empty array [] if weapon has no magazine}}
* Since Arma 3 v1.21.124406 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to [[weaponsItemsCargo]].
* Since Arma 3 v1.21.124406 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to [[weaponsItemsCargo]].
* Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items.  |DESCRIPTION=
* Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items.
* Since Arma 3 v2.01.146668 the returned array always contains binocular weapon items.  |DESCRIPTION=
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Revision as of 21:36, 7 September 2020

Hover & click on the images for description

Description

Description:
Weaponsitems.jpg
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
This command will return weapon magazines as well in format [magazineName, ammoCount], or empty array [] if weapon has no magazine
  • Since Arma 3 v1.21.124406 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to weaponsItemsCargo.
  • Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
  • Since Arma 3 v2.01.146668 the returned array always contains binocular weapon items.
Groups:
Uncategorised

Syntax

Syntax:
weaponsItems vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array - array containing arrays of weapon items info in format [weapon:String, muzzle:String, flashlight:String, optics:String, primaryMuzzleMagazine:Array, secondaryMuzzleMagazine:Array, bipod:String], for example: ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""]

Examples

Example 1:
hint str weaponsItems player; [ ["arifle_MX_ACO_pointer_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],"bipod_01_F_blk"], ["launch_NLAW_F","","","",["NLAW_F",1],[],""], ["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",11],[],""] ]
Example 2:
hint str weaponsItems vehicle player; [ ["gatling_30mm","","","",["250Rnd_30mm_HE_shells",250],[],""], ["missiles_SCALPEL","","","",["8Rnd_LG_scalpel",8],[],""], ["rockets_Skyfire","","","",["38Rnd_80mm_rockets",38],[],""] ]

Additional Information

See also:
weaponsItemsCargoprimaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeaponweaponAccessoriesaddWeaponWithAttachmentsCargoGlobalBIS_fnc_weaponComponents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 17, 2013
AgentRev
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:

[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]

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