weaponsItems: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Vehicle Inventory |GROUP2= | |gr2= Vehicle Inventory |GROUP2= | ||
| [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons. | | [[Image:Weaponsitems.jpg|150px|right|border]]Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons. | ||
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* Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items. | * Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with [[getUnitLoadout]] format for weapon items. | ||
* Since Arma 3 v2.01.146668 the returned array can contains binocular weapon items. |DESCRIPTION= | * Since Arma 3 v2.01.146668 the returned array can contains binocular weapon items. |DESCRIPTION= | ||
| '''weaponsItems''' vehicle |SYNTAX= | | '''weaponsItems''' vehicle |SYNTAX= | ||
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]</code> | ]</code> | ||
|EXAMPLE2= | |EXAMPLE2= | ||
| [[weaponsItemsCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[handgunItems]], [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]], [[binocular]], [[weaponAccessories]], [[addWeaponWithAttachmentsCargoGlobal]], [[BIS_fnc_weaponComponents]] |SEEALSO= | | [[weaponsItemsCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[handgunItems]], [[addPrimaryWeaponItem]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[primaryWeapon]], [[secondaryWeapon]], [[handgunWeapon]], [[binocular]], [[weaponAccessories]], [[addWeaponWithAttachmentsCargoGlobal]], [[BIS_fnc_weaponComponents]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 04:16, 17 January 2021
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- Since Arma 3 v1.21.124406 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to weaponsItemsCargo.
- Since Arma 3 v1.95.145811 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
- Since Arma 3 v2.01.146668 the returned array can contains binocular weapon items.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- weaponsItems vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array - array containing arrays of weapon items info in format [weapon:String, muzzle:String, flashlight:String, optics:String, primaryMuzzleMagazine:Array, secondaryMuzzleMagazine:Array, bipod:String], for example: ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""]
Examples
- Example 1:
hint str weaponsItems player;
[ ["arifle_MX_ACO_pointer_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],"bipod_01_F_blk"], ["launch_NLAW_F","","","",["NLAW_F",1],[],""], ["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",11],[],""] ]
- Example 2:
hint str weaponsItems vehicle player;
[ ["gatling_30mm","","","",["250Rnd_30mm_HE_shells",250],[],""], ["missiles_SCALPEL","","","",["8Rnd_LG_scalpel",8],[],""], ["rockets_Skyfire","","","",["38Rnd_80mm_rockets",38],[],""] ]
Additional Information
- See also:
- weaponsItemsCargoprimaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeaponbinocularweaponAccessoriesaddWeaponWithAttachmentsCargoGlobalBIS_fnc_weaponComponents
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 17, 2013
- AgentRev
-
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.
Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]