vectorDistance: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Math - Vectors |GROUP2= | |gr2= Math - Vectors |GROUP2= | ||
| Returns Euclidean distance between two 3D vectors or two 3D positions. |DESCRIPTION= | | Returns Euclidean distance between two 3D vectors or two 3D positions. |DESCRIPTION= | ||
| vector1 [[vectorDistance]] vector2 |SYNTAX= | | vector1 [[vectorDistance]] vector2 |SYNTAX= | ||
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> |EXAMPLE1= | |x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> |EXAMPLE1= | ||
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{{cc|same as}} | {{cc|same as}} | ||
([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> |EXAMPLE2= | ([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> |EXAMPLE2= | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= |
Revision as of 04:22, 17 January 2021
Description
- Description:
- Returns Euclidean distance between two 3D vectors or two 3D positions.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDistance vector2
- Parameters:
- vector1: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
- Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);