switchCamera: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
| Switch camera to given vehicle / camera. Mode is one of: | | Switch camera to given vehicle / camera. Mode is one of: | ||
Line 15: | Line 15: | ||
If you switch to a unit in a vehicle, this command uses the correct turret. | If you switch to a unit in a vehicle, this command uses the correct turret. | ||
{{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | {{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | ||
| target [[switchCamera]] mode | | target [[switchCamera]] mode | ||
|p1= target: [[Object]] | |p1= target: [[Object]] | ||
|p2= mode: [[String]] | |p2= mode: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= [[switchCamera]] target {{Since|arma3|1.65.13884|y}} | |s2= [[switchCamera]] target {{Since|arma3|1.65.13884|y}} | ||
|p21= target: [[Object]] |PARAMETER21= | |p21= target: [[Object]] |PARAMETER21= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> | |x1= <code>[[player]] [[switchCamera]] "Gunner";</code> | ||
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> | |x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> | ||
| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] | | [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] | ||
}} | }} | ||
Revision as of 12:27, 18 January 2021
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target Template:Since
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
player switchCamera "Gunner";
- Example 2:
vehicle player switchCamera "External";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 16, 2015 - 13:14 (UTC)
- Killzone Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands