setBehaviourStrong: Difference between revisions
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| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]  | | [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]  | ||
}}  | }}  | ||
[[Category:Scripting Commands|SETBEHAVIOUR]]  | [[Category:Scripting Commands|SETBEHAVIOUR]]  | ||
{{GameCategory|arma3|Scripting Commands}}  | {{GameCategory|arma3|Scripting Commands}}  | ||
Revision as of 00:37, 19 January 2021
Description
- Description:
 - Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: 
- "CARELESS"
 - "SAFE"
 - "AWARE"
 - "COMBAT"
 - "STEALTH".
 
 - Groups:
 - Groups
 
Syntax
- Syntax:
 - groupName setBehaviourStrong behaviour
 - Parameters:
 - groupName: Group or Object - unit from the group
 - behaviour: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
 - Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
 
Notes
- 
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