switchCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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|gr1 = Camera Control | |gr1= Camera Control | ||
| Switch camera to given vehicle / camera. Mode is one of: | | Switch camera to given vehicle / camera. Mode is one of: |
Revision as of 13:52, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Object
- mode: String
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- switchCamera target Template:Since
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
player switchCamera "Gunner";
- Example 2:
vehicle player switchCamera "External";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 16, 2015 - 13:14 (UTC)
- Killzone Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];