allowGetIn: Difference between revisions

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Revision as of 21:06, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
Syntax needed
Parameters:
unitArray: Array of units
allow: Boolean - true allows the units to enter, false denies them
Return Value:
Nothing

Examples

Example 1:
[_soldier1, _soldier2] allowGetIn true;

Additional Information

See also:
orderGetIn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 8 May, 2014 - 21:10
ffur2007slx2_5
Arma 3 logo black.png1.18 Here's a quick reference to unit's embarkation and disembarkation.
Command Remote Control Behavior Role Unassigning
orderGetIn false orderGetIn won't take effect on player controlled AI units, and which needs to be used together with assaignAs command family. Generally speaking, orderGetIn is a Role Excuator. When orderGetIn was disabled it won't automatically unassign unit's vehicle role but will force the unit get out of the vehicle and stop him re-entering until it was enabled again. orderGetIn false won't stop a unit when he is embarking a vehicle in the half way but unassignVehicle will do. orderGetIn false will wait to fire until the unit enter a vehicle.
allowGetIn false allowGetIn won't take effect on player controlled AI units. Different from orderGetIn, this command is a Role Holder, it can control the unit's movement in the half way set by orderGetIn but not by setWaypointType, unit will be forced to get out from a vehicle by allowGetIn false and won't automatically re-enter the vehicle until allowGetIn true allowGetIn won't do anything with unit's vehicle role
doGetOut true Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed) false
commandGetOut true Same as doGetOut with radio message. (Unit won't get out until vehicle is stopped or landed) false
leaveVehicle false leaveVehicle can't force a player controlled AI disembark true
action ["GetOut",_veh] true Eject immediately without parachute false
action ["Eject",_veh] true Eject immediately with parachute if needed false
setWaypointType "GETIN" false Waypoint won't be affected by orderGetIn false or allowGetIn false until the unit is on the vehicle. N/A