setBehaviourStrong: Difference between revisions
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|seealso= [[setCombatBehaviour]], [[combatBehaviour]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | |seealso= [[setCombatBehaviour]], [[combatBehaviour]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | ||
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Revision as of 02:29, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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Only post proven facts here! Add Note