setBehaviourStrong: Difference between revisions
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|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> | |x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> | ||
|seealso= [[setCombatBehaviour]] | |seealso= [[setCombatBehaviour]] [[combatBehaviour]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | ||
}} | }} |
Revision as of 17:39, 20 January 2022
Description
- Description:
- Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String - can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviour combatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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