setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setHit ["motor", 1];</sqf> | ||
|x2= < | |x2= <sqf>vehicle player setHit ["mala vrtule", 0.95];</sqf> | ||
|x3= < | |x3= <sqf> | ||
if (local _heli) then | |||
{ | { | ||
_heli | _heli setHit ["velka vrtule", 0]; | ||
} | } | ||
else | |||
{ | { | ||
hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]] | |seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]] | ||
Line 61: | Line 63: | ||
|timestamp= 20090824110900 | |timestamp= 20090824110900 | ||
|text= Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03): | |text= Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03): | ||
< | <sqf> | ||
player setHit ["hands", 0.9]; | |||
hint str (damage player); // will return 0 | |||
</sqf> | |||
|game= arma2 | |game= arma2 | ||
}} | }} | ||
Line 71: | Line 75: | ||
|text= Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. | |text= Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. | ||
So instead: | So instead: | ||
< | <sqf>_MH60S setHit ["elektronika", _hit];</sqf> | ||
should be used: | should be used: | ||
< | <sqf>_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];</sqf> | ||
}} | }} |
Revision as of 15:20, 10 May 2022
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, instigator]
- Parameters:
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 24, 2009 - 11:09 (UTC)
-
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
- Posted on Mar 29, 2011 - 14:25 (UTC)
-
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
should be used:_MH60S setHit ["elektronika", _hit];