setHit: Difference between revisions
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{{Feature|Informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | {{Feature|Informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | ||
|s1= object [[setHit]] [part, damage, useEffects, | |s1= object [[setHit]] [part, damage, useEffects, killer] | ||
|p1= object: [[Object]] - [[local]] object | |p1= object: [[Object]] - [[local]] object | ||
Line 33: | Line 33: | ||
|p4since= arma3 1.68 | |p4since= arma3 1.68 | ||
|p5= | |p5= killer: [[Object]] - (Optional, default [[objNull]]) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill. | ||
* it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). | * it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled). | ||
* it will alter the | * it will alter the killer's [[rating]] as if the killer directly killed the unit. | ||
* it will be listed as <sqf inline>_killer</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler. | * it will be listed as <sqf inline>_killer</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler. | ||
|p5since= arma3 2.08 | |p5since= arma3 2.08 |
Revision as of 21:43, 23 July 2022
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, killer]
- Parameters:
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- killer: Object - (Optional, default objNull) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 24, 2009 - 11:09 (UTC)
-
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
- Posted on Mar 29, 2011 - 14:25 (UTC)
-
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
should be used:_MH60S setHit ["elektronika", _hit];