joinAsSilent: Difference between revisions
| m (formatted notes) | m (template:command argument fix) | ||
| Line 13: | Line 13: | ||
| | unit '''joinAsSilent''' [group, id] |= Syntax | | unit '''joinAsSilent''' [group, id] |= Syntax | ||
| |p1= unit: [[Object]] |=  | |p1= unit: [[Object]] |PARAMETER1=   | ||
| |p2= [group, id]: [[Array]] |=  | |p2= [group, id]: [[Array]] |PARAMETER2=   | ||
| |p3= group: [[Group]] |=  | |p3= group: [[Group]] |PARAMETER3=   | ||
| |p4= id: [[Number]] |=  | |p4= id: [[Number]] |PARAMETER4=   | ||
| | [[Nothing]] |=  | | [[Nothing]] |RETURNVALUE=   | ||
| |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|=  | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|EXAMPLE1=   | ||
| |x2= To get the position id: <code>getUnitPositionId = { | |x2= To get the position id: <code>getUnitPositionId = { | ||
| Line 36: | Line 36: | ||
| [[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5]; | [[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5]; | ||
| _id = [[player]] [[call]] getUnitPositionId; | _id = [[player]] [[call]] getUnitPositionId; | ||
| [[hint]] [[str]] _id; //5</code>|=  | [[hint]] [[str]] _id; //5</code>|EXAMPLE2= | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[join]], [[joinAs]], [[joinSilent]] |=  | | [[join]], [[joinAs]], [[joinSilent]] |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:34, 7 April 2019
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
- player joinAsSilent [_group, 4];
- Example 2:
- To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Unknown
- I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Groups
 
	