setBehaviourStrong: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) (Fixed AI link) |
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* "COMBAT" | * "COMBAT" | ||
* "STEALTH". | * "STEALTH". | ||
See [[ | {{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} |DESCRIPTION= | ||
|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| groupName [[setBehaviourStrong]] behaviour |SYNTAX= | | groupName [[setBehaviourStrong]] behaviour |SYNTAX= | ||
|p1= groupName: [[Group]] or [[Object]] - unit from the group | |p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1= | ||
|p2= behaviour: [[String]] |PARAMETER2= | |p2= behaviour: [[String]] |PARAMETER2= | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO= | ||
}} | }} |
Revision as of 16:13, 23 September 2019
Description
- Description:
- Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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