isNil: Difference between revisions
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m (Tweak Example 4) |
Lou Montana (talk | contribs) m (Fix description) |
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| Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]]. | | Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]]. | ||
{{Informative|{{GVI|ofp|1.00}} | {{Informative | {{GVI|ofp|1.00}} This command doesn't exist in {{ofp}} but can be emulated (see '''[[#Examples|Example 5]]''').}} |Description= | ||
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|p21= code: [[Code]] - code to evaluate: | |p21= code: [[Code]] - code to evaluate: | ||
* the code '''will''' be executed; {{Inline code|[[isNil]] { [[player]] [[setDamage]] 1; };}} ''will'' kill the player | * the code '''will''' be executed; {{Inline code|[[isNil]] { [[player]] [[setDamage]] 1; };}} ''will'' kill the player | ||
* the code will not be allowed [[canSuspend|to suspend]] while expression is evaluated, even if the parent scope allows it (Example 4). | * the code will not be allowed [[canSuspend|to suspend]] while expression is evaluated, even if the parent scope allows it (see '''[[#Examples|Example 4]]'''). |Parameter 21= | ||
|r2= [[Boolean]] - [[true]] if code returns something other than [[Nothing]] |Return value 2= | |r2= [[Boolean]] - [[true]] if code returns something other than [[Nothing]] |Return value 2= | ||
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[[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}} | [[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}} | ||
};</code> |Example 4= | };</code> |Example 4= | ||
|x5= {{ofp}} workaround:<br>SQS syntax: | |||
<code>_nil = [[format]] ["%1", _undefinedVariable] | |||
? ([[format]] ["%1", foo] == _nil) : foo = "value"</code> | |||
SQF syntax: | |||
<code>_nil = [[format]] ["%1", _undefinedVariable]; | |||
[[if]] ([[format]] ["%1", foo] == _nil) [[then]] { foo = "value"; };</code> | |||
|Example 5= | |||
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| [[nil]], [[Variables]] |See also= | | [[nil]], [[Variables]], [[Scheduler]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Variables|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:36, 30 May 2020
Description
- Description:
- Tests whether the variable given by its name is nil or undefined, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - name of a missionNamespace variable (e.g "someVar") or a local variable (e.g "_someVar")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- the code will be executed;
isNil { player setDamage 1; };
will kill the player - the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
- the code will be executed;
- Return Value:
- Boolean - true if code returns something other than Nothing
Examples
- Example 1:
if (isNil "pokus") then { pokus = 0; };
- Example 2:
isNil { player getVariable "someVar" };
- Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
- Example 4:
- You can do this trick to force execute something in Unscheduled Environment.
spawn { systemChat str canSuspend; // chat shows true isNil {hint str canSuspend}; // hint shows false };
- Example 5:
- Operation Flashpoint workaround:
SQS syntax:_nil = format ["%1", _undefinedVariable] ? (format ["%1", foo] == _nil) : foo = "value"
SQF syntax:_nil = format ["%1", _undefinedVariable]; if (format ["%1", foo] == _nil) then { foo = "value"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note