isNil: Difference between revisions
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Revision as of 13:59, 24 September 2020
Description
- Description:
 - Tests whether the variable given by its name is nil or undefined, or whether the given expression evaluates to nil or Nothing.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - isNil variableName
 - Parameters:
 - variableName: String - name of a missionNamespace variable (e.g "someVar") or a local variable (e.g "_someVar")
 - Return Value:
 - Boolean - true if variable is nil
 
Alternative Syntax
- Syntax:
 - isNil code
 - Parameters:
 - code: Code - code to evaluate:
- the code will be executed; 
isNil { player setDamage 1; };will kill the player - the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
 
 - the code will be executed; 
 - Return Value:
 - Boolean - true if code returns something other than Nothing
 
Examples
- Example 1:
 if (isNil "pokus") then { pokus = 0; };- Example 2:
 isNil { player getVariable "someVar" };- Example 3:
 _myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed- Example 4:
 - You can do this trick to force execute something in Unscheduled Environment.
spawn { systemChat str canSuspend; // chat shows true isNil {hint str canSuspend}; // hint shows false }; - Example 5:
 - Operation Flashpoint workaround:
SQS syntax:_nil = format ["%1", _undefinedVariable] ? (format ["%1", foo] == _nil) : foo = "value"SQF syntax:_nil = format ["%1", _undefinedVariable]; if (format ["%1", foo] == _nil) then { foo = "value"; }; 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note