isNil: Difference between revisions
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Revision as of 13:59, 24 September 2020
Description
- Description:
- Tests whether the variable given by its name is nil or undefined, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - name of a missionNamespace variable (e.g "someVar") or a local variable (e.g "_someVar")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- the code will be executed;
isNil { player setDamage 1; };
will kill the player - the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
- the code will be executed;
- Return Value:
- Boolean - true if code returns something other than Nothing
Examples
- Example 1:
if (isNil "pokus") then { pokus = 0; };
- Example 2:
isNil { player getVariable "someVar" };
- Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
- Example 4:
- You can do this trick to force execute something in Unscheduled Environment.
spawn { systemChat str canSuspend; // chat shows true isNil {hint str canSuspend}; // hint shows false };
- Example 5:
- Operation Flashpoint workaround:
SQS syntax:_nil = format ["%1", _undefinedVariable] ? (format ["%1", foo] == _nil) : foo = "value"
SQF syntax:_nil = format ["%1", _undefinedVariable]; if (format ["%1", foo] == _nil) then { foo = "value"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note