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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Arrays |GROUP2= | |gr2= Arrays |GROUP2= | ||
| Parses input argument into array of [[private]] variables. When used without argument, as shown in main syntax, internal variable [[_this]], which is usually available inside functions and event handlers, is used as argument. | | Parses input argument into array of [[private]] variables. When used without argument, as shown in main syntax, internal variable [[_this]], which is usually available inside functions and event handlers, is used as argument. | ||
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}} | }} | ||
{{Informative| It is a good practice to make your local variables '''private''' (through [[private]] or [[params]]) in order to avoid overwriting a local variable of the same name.}} |DESCRIPTION= | {{Informative| It is a good practice to make your local variables '''private''' (through [[private]] or [[params]]) in order to avoid overwriting a local variable of the same name.}} |DESCRIPTION= | ||
| [[params]] [element1, element2,...elementN] |SYNTAX= | | [[params]] [element1, element2,...elementN] |SYNTAX= | ||
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<dd class="param"><span style="padding-left:20px">''expectedArrayCount'' (Optional): [[Number]] or [[Array]] - a single size or array of sizes. If passed input value is an array, checks that it has a certain number of elements. If not, default value is used instead. Empty array [] means any size is accepted.</span></dd>|Parameter 23= | <dd class="param"><span style="padding-left:20px">''expectedArrayCount'' (Optional): [[Number]] or [[Array]] - a single size or array of sizes. If passed input value is an array, checks that it has a certain number of elements. If not, default value is used instead. Empty array [] means any size is accepted.</span></dd>|Parameter 23= | ||
|r2 = [[Boolean]] - [[false]] if error occurred or default value has been used, otherwise [[true]] |RETURNVALUE2= | |r2 = [[Boolean]] - [[false]] if error occurred or default value has been used, otherwise [[true]] |RETURNVALUE2= | ||
|x1= <code>[1, 2, 3] [[call]] { | |x1= <code>[1, 2, 3] [[call]] { | ||
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_this [[select]] 0 [[params]] ["_target", "_shooter", "_projectile"]; | _this [[select]] 0 [[params]] ["_target", "_shooter", "_projectile"]; | ||
}];</code> |Example 10= | }];</code> |Example 10= | ||
| [[param]], [[select]], [[set]], [[resize]], [[reverse]], [[in]], [[find]], [[findIf]], [[toArray]], [[toString]], [[forEach]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[arrayIntersect]], [[splitString]], [[joinString]], [[isEqualTypeAll]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[isEqualTypeAny]], [[typeName]], [[BIS_fnc_param]] |SEEALSO= | | [[param]], [[select]], [[set]], [[resize]], [[reverse]], [[in]], [[find]], [[findIf]], [[toArray]], [[toString]], [[forEach]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[arrayIntersect]], [[splitString]], [[joinString]], [[isEqualTypeAll]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[isEqualTypeAny]], [[typeName]], [[BIS_fnc_param]] |SEEALSO= |
Revision as of 02:13, 17 January 2021
Description
- Description:
- Parses input argument into array of private variables. When used without argument, as shown in main syntax, internal variable _this, which is usually available inside functions and event handlers, is used as argument.
In addition to simple parsing directly into variables, input can be tested in case it is undefined, of the wrong type or of the wrong size (if array) and substituted if necessary with default values. Since Arma 3 v1.53.132691, onscreen errors are displayed for when the input is of the wrong type or size.
- Groups:
- VariablesArrays
Syntax
- Syntax:
- params [element1, element2,...elementN]
- Parameters:
- [element1, element2,...elementN]: Array - format array
- elementN: String or Array
If String then it is the name of a private variable (must begin with underscore _, e.g. "_myVar")
If Array then it should be one of the following constructs:- [variableName, defaultValue]
- [variableName, defaultValue, expectedDataTypes]
- [variableName, defaultValue, expectedDataTypes, expectedArrayCount]
- variableName: String - name of a private variable (must begin with underscore _, e.g. "_myVar")
- defaultValue: Anything - default value to return if input element is undefined, of the wrong type or of the wrong size (if array).
- expectedDataTypes (Optional): Array of direct Data Types - checks if passed value is one of listed Data Types. If not, default value is used instead. Empty array [] means every data type is accepted.
- expectedArrayCount (Optional): Number or Array - a single size or array of sizes. If passed input value is an array, checks that it has a certain number of elements. If not, default value is used instead. Empty array [] means any size is accepted.
- Return Value:
- Boolean - false if error occurred or default value has been used, otherwise true
Alternative Syntax
- Syntax:
- argument params [element1, element2,...elementN]
- Parameters:
- argument: Anything - A usual array of params is expected. If a non-array argument is passed, it will be converted to 1 element array
- [element1, element2,...elementN]: Array - format array
- elementN: String or Array:
If String then it is the name of a private variable (must begin with underscore _, e.g. "_myVar")
If Array then it should be one of the following constructs:- [variableName, defaultValue]
- [variableName, defaultValue, expectedDataTypes]
- [variableName, defaultValue, expectedDataTypes, expectedArrayCount]
- variableName: String - name of a private variable (must begin with underscore _, e.g. "_myVar")
- defaultValue: Anything - default value to return if input element is undefined, of the wrong type or of the wrong size (if array).
- expectedDataTypes (Optional): Array of direct Data Types - checks if passed value is one of listed Data Types. If not, default value is used instead. Empty array [] means every data type is accepted.
- expectedArrayCount (Optional): Number or Array - a single size or array of sizes. If passed input value is an array, checks that it has a certain number of elements. If not, default value is used instead. Empty array [] means any size is accepted.
- Return Value:
- Boolean - false if error occurred or default value has been used, otherwise true
Examples
- Example 1:
[1, 2, 3] call { private ["_one", "_two", "_three"]; _one = _this select 0; _two = _this select 1; _three = _this select 2; // ... }; // Same as above, only using params [1, 2, 3] call { params ["_one", "_two", "_three"]; // ... };
- Example 2:
[123] call { params ["_myvar"]; }; // Below would produce the same result as above 123 call { params ["_myvar"]; };
- Example 3:
position player params ["", "", "_z"]; if (_z > 10) then { hint "YOU ARE FLYING!"; };
- Example 4:
[1, nil, 2] params ["_var1", "_var2", "_var3"]; // All 3 variables are made private but only _var1 and _var3 are defined [1, nil, 2] params ["_var1", ["_var2", 23], "_var3"]; // All 3 variables are private and defined
- Example 5:
[1, 2] call { if (!params ["_var1", "_var2", ["_var3", true, [true]]]) exitWith { hint str [_var1, _var2, _var3]; }; }; // The hint shows [1,2,true] // Script exits, default value was used due to missing value [1, 2, 3] call { if (!params ["_var1", "_var2", ["_var3", true, [true]]]) exitWith { hint str [_var1, _var2, _var3]; }; }; // The hint shows [1,2,true] // Script exits, default value was used due incorrect value type
- Example 6:
[1, "ok", [1, 2, 3]] call { if (!params [ ["_var1", 0, [0]], ["_var2", "", [""]], ["_var3", [0,0,0], [[], objNull, 0], [2,3]] ]) exitWith {}; hint "ok"; }; // Passes validation [1, 2, [3, 4, 5]] call { if (!params ["_var1", "_var2", ["_var3", [], [[], objNull, 0], 0]]) exitWith {}; hint "ok"; }; // Fails, because passed array is expected to be of 0 length, i.e. empty
- Example 7:
position player params ["_x", "_y"]; player setPos [_x, _y, 100];
- Example 8:
[1, 2, 3, [4, 5, 6]] call { params ["_one", "_two", "_three"]; _this select 3 params ["_four", "_five", "_six"]; };
- Example 9:
{ _x params ["_group", "_index"]; // ... } forEach waypoints group player; fn_someFnc = { params ["_position", ["_direction", 0], ["_name", ""]]; // Extract the x, y, and z from "_position" array: _position params ["_x", "_y", "_z"]; // ... }; [position player, direction player, name player] call fn_someFnc;
- Example 10:
player addEventHandler ["HitPart", { _this select 0 params ["_target", "_shooter", "_projectile"]; }];
Additional Information
- See also:
- paramselectsetresizereverseinfindfindIftoArraytoStringforEachcountdeleteAtdeleteRangeappendsortarrayIntersectsplitStringjoinStringisEqualTypeAllisEqualTypeisEqualTypeParamsisEqualTypeArrayisEqualTypeAnytypeNameBIS_fnc_param
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 3, 2016 - 04:07 (UTC)
- Dedmen
-
With a function only taking one Parameter, it doesn't matter whether the parameter is in an array or not:
Example:1 call { params [ ["_number",0, [0]] ]; }; or [1] call { params [ ["_number",0, [0]] ]; };
But when the one Parameter is an array that parameter has to be inside of an array when the function is called
Example:[1,2] call { params [ ["_array", [], [[]], 2] ]; }; // Fails [[1,2]] call { params [ ["_array", [], [[]], 2] ]; }; // Succeeds