switchCamera: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1 = Camera Control |GROUP1= | |gr1 = Camera Control |GROUP1= | ||
| Switch camera to given vehicle / camera. Mode is one of: | | Switch camera to given vehicle / camera. Mode is one of: | ||
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If you switch to a unit in a vehicle, this command uses the correct turret. | If you switch to a unit in a vehicle, this command uses the correct turret. | ||
{{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} |DESCRIPTION= | {{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} |DESCRIPTION= | ||
| target [[switchCamera]] mode |SYNTAX= | | target [[switchCamera]] mode |SYNTAX= | ||
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|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1= | |x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1= | ||
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2= | |x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2= | ||
| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO= | | [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO= |
Revision as of 04:46, 17 January 2021
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target Template:Since
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
player switchCamera "Gunner";
- Example 2:
vehicle player switchCamera "External";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 16, 2015 - 13:14 (UTC)
- Killzone Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Camera Control
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands