setBehaviourStrong: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN -->  <!-- Note Section END --> </dl> " to "")  | 
				m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")  | 
				||
| Line 33: | Line 33: | ||
}}  | }}  | ||
[[Category:Scripting Commands|SETBEHAVIOUR]]  | [[Category:Scripting Commands|SETBEHAVIOUR]]  | ||
{{GameCategory|arma3|Scripting Commands}}  | {{GameCategory|arma3|Scripting Commands}}  | ||
Revision as of 01:45, 18 January 2021
Description
- Description:
 - Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: 
- "CARELESS"
 - "SAFE"
 - "AWARE"
 - "COMBAT"
 - "STEALTH".
 
 - Groups:
 - Groups
 
Syntax
- Syntax:
 - groupName setBehaviourStrong behaviour
 - Parameters:
 - groupName: Group or Object - unit from the group
 - behaviour: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
 - Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note