setBehaviourStrong: Difference between revisions
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{{Command  | {{Command  | ||
| Arma3   | | Arma3  | ||
|1.92  | |1.92  | ||
|arg= local   | |arg= local  | ||
|eff= global   | |eff= global  | ||
|gr1= Groups   | |gr1= Groups  | ||
| Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:    | | Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:    | ||
| Line 17: | Line 17: | ||
* "COMBAT"  | * "COMBAT"  | ||
* "STEALTH".  | * "STEALTH".  | ||
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}   | {{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}  | ||
| groupName [[setBehaviourStrong]] behaviour   | | groupName [[setBehaviourStrong]] behaviour  | ||
|p1= groupName: [[Group]] or [[Object]] - unit from the group   | |p1= groupName: [[Group]] or [[Object]] - unit from the group  | ||
|p2= behaviour: [[String]]   | |p2= behaviour: [[String]]  | ||
| [[Nothing]]   | | [[Nothing]]  | ||
|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code>   | |x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code>  | ||
| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]   | | [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]  | ||
}}  | }}  | ||
Revision as of 11:11, 18 January 2021
Description
- Description:
 - Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: 
- "CARELESS"
 - "SAFE"
 - "AWARE"
 - "COMBAT"
 - "STEALTH".
 
 - Groups:
 - Groups
 
Syntax
- Syntax:
 - groupName setBehaviourStrong behaviour
 - Parameters:
 - groupName: Group or Object - unit from the group
 - behaviour: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
 - Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
 
Notes
- 
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