setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt><dt> | |||
<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note">[[User:Deadfast|Deadfast]]</dt> | <dt class="note">[[User:Deadfast|Deadfast]]</dt> | ||
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<code>[[player]] [[setHit]] ["hands", 0.9]; | <code>[[player]] [[setHit]] ["hands", 0.9]; | ||
[[hint]] [[str]] ([[damage]] [[player]]); {{cc|will return 0}}</code> | [[hint]] [[str]] ([[damage]] [[player]]); {{cc|will return 0}}</code> | ||
<dt><dt> | |||
<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note">[[User:DenV|denisko.redisko]]</dt> | <dt class="note">[[User:DenV|denisko.redisko]]</dt> |
Revision as of 00:12, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [part, damage, useEffects]: Array
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- Return Value:
- Return value needed
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];