switchCamera: Difference between revisions
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{{Feature | Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | {{Feature | Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | ||
| target [[switchCamera]] mode | |s1= target [[switchCamera]] mode | ||
|p1= target: [[Object]] | |p1= target: [[Object]] |
Revision as of 00:28, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target Template:Since
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
player switchCamera "Gunner";
- Example 2:
vehicle player switchCamera "External";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 16, 2015 - 13:14 (UTC)
- Killzone Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];