setBehaviourStrong: Difference between revisions
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|gr1= Groups | |gr1= Groups | ||
| Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. Behaviour is one of: | |descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. Behaviour is one of: | ||
* "CARELESS" | * "CARELESS" | ||
* "SAFE" | * "SAFE" |
Revision as of 21:20, 13 June 2021
Description
- Description:
- Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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