setBehaviourStrong: Difference between revisions
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{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | {{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | ||
|s1= | |s1= groupName [[setBehaviourStrong]] behaviour | ||
|p1= groupName: [[Group]] or [[Object]] - unit from the group | |p1= groupName: [[Group]] or [[Object]] - unit from the group |
Revision as of 22:27, 19 June 2021
Description
- Description:
- Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String - can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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