setBehaviourStrong: Difference between revisions

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{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}
{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}


|s1= groupName [[setBehaviourStrong]] behaviour
|s1= groupName [[setBehaviourStrong]] behaviour


|p1= groupName: [[Group]] or [[Object]] - unit from the group
|p1= groupName: [[Group]] or [[Object]] - unit from the group

Revision as of 22:27, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Groups

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String - can be one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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