CT MENU STRIP: Difference between revisions

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(added even more infos)
(More info about item properties)
Line 88: Line 88:
|value1={"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1}
|value1={"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1}
|description= Background color when entry is selected. First level only!
|description= Background color when entry is selected. First level only!
}}
=== D ===
{{CT|attribute
|name=default
|type1= "false"
|value1="false"
|description= Sets the default state of the checkbox, see '''type''' property.
}}
}}


Line 114: Line 106:
class MissionNew
class MissionNew
{
{
action = "systemChat str _this"; //Action that is called when entry is selected. _this contains the control and the path to the entry e.g. [control#10, [0, 1, 5]]
data = "Data"; //Data, see menuSetData, menuData. String only. If set in Eden Editor it means that the functionality is handle in engine
default = "true"; //Sets the default state of the entry. Needs type property to be defined
opensNewWindow = 1; //... is added to the action, indicating that a new window will be opened. In this example, displayed text would be "New..."
picture = "\a3\3DEN\Data\Displays\Display3DEN\ToolBar\new_ca.paa"; //Picture displayed to the left
shortcuts[] = {"512 + 0x31"}; //Shortcut that will automatically execute attached action
text = "New"; //Text displayed
text = "New"; //Text displayed
data = "MissionNew"; //Only used in Eden Editor. Data means its functionality is handled by the engine
type = "Checkbox2"; //Control type used for indicating the selection state. Only "Checkbox" seems to work
shortcuts[] = {"512 + 0x31"}; //Shortcut that will automatically execute attached action
value = 1337; //Value, see menuSetValue, menuValue. Number only
picture = "\a3\3DEN\Data\Displays\Display3DEN\ToolBar\new_ca.paa"; //Picture displayed to the left
opensNewWindow = 1; //... is added to the action, indicating that a new window will be opened. In this example, displayed text would be "New...".
action = "systemChat str _this"; //Action that is called when entry is selected. _this contains the control and the path to the entry e.g. [control#10, [0, 1, 5]].
value = 1337; //Value, see menuSetValue, menuValue. Number only.
data = "Data"; //Data, see menuSetData, menuData. String only.
weblink = "https://arma3.com/"; //URL, see menuSetURL, menuURL
weblink = "https://arma3.com/"; //URL, see menuSetURL, menuURL
};
};
Line 150: Line 143:
|value1="#(argb,8,8,3)color(0,0,0,0)"
|value1="#(argb,8,8,3)color(0,0,0,0)"
|description= Icon shown if entry was disabled. Seems to have no effect since there is no way to disable an entry.
|description= Icon shown if entry was disabled. Seems to have no effect since there is no way to disable an entry.
}}
{{CT|attribute
|name=pictureCheckboxEnabled
|type1=String
|value1="\a3\3DEN\Data\Controls\CtrlMenu\pictureCheckboxEnabled_ca.paa"
|description= Icon shown if entry was selected. Needs to be scripted.
}}
=== T ===
{{CT|attribute
|name=type
|type1=String
|value1="Checkbox"
|description= Can be "Checkbox". (Other control types were not tested) When selected, the status is indicated by a tick mark.
}}
}}



Revision as of 11:56, 22 June 2021

Introduction

Control with expandable sublists. The top bar in 3den uses this CT.

Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_MENU_STRIP 47


A

arrow

Type
String
Description
Icon used to navigate from second to third level.
arrow = "\a3\3DEN\Data\Controls\ctrlMenu\arrow_ca.paa";


C

colorBorder

Type
Array
Description
Color of the border drawn around the menu strip and the flyout.
colorBorder[] = {0,0,0,0};


colorPicture

Type
Array
Description
Default picture color.
colorPicture[] = {1,1,1,1};


colorPictureDisabled

Type
Array
Description
Picture color when menu strip is disabled.
colorPictureDisabled[] = {1,1,1,0.5};


colorPictureSelect

Type
Array
Description
Picture color when entry is selected. All levels!
colorPictureSelect[] = {0,0,0,1};


colorSelect

Type
Array
Description
Text color when entry is selected. All levels!
colorSelect[] = {0,0,0,1};


colorSelectBackground

Type
Array
Description
Background color when entry is selected. Only sub first level.
colorSelectBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1};


colorStripBackground

Type
Array
Description
Background color.
colorStripBackground[] = {0,0,0,0};


colorStripDisabled

Type
Array
Description
Does not seem to do anything.
colorStripDisabled[] = {1,1,1,0.25};


colorStripSelect

Type
Array
Description
Does not seem to do anything.
colorStripSelect[] = {0,0,0,1};


colorStripSelectBackground

Type
Array
Description
Background color when entry is selected. First level only!
colorStripSelectBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1};


colorStripText

Type
Array
Description
Text color
colorStripText[] = {1,1,1,1};


I

Items

Type
Class
Description
List of entries ordered in subclasses. The Default class needs to be defined.
class Items
{
	items[] = {"MissionNew"}; //First level entries
	class MissionNew
	{
		action = "systemChat str _this"; 									//Action that is called when entry is selected. _this contains the control and the path to the entry e.g. [control#10, [0, 1, 5]]
		data = "Data";														//Data, see menuSetData, menuData. String only. If set in Eden Editor it means that the functionality is handle in engine
		default = "true";													//Sets the default state of the entry. Needs type property to be defined
		opensNewWindow = 1;													//... is added to the action, indicating that a new window will be opened. In this example, displayed text would be "New..."
		picture = "\a3\3DEN\Data\Displays\Display3DEN\ToolBar\new_ca.paa";	//Picture displayed to the left
		shortcuts[] = {"512 + 0x31"};										//Shortcut that will automatically execute attached action
		text = "New";														//Text displayed
		type = "Checkbox2";													//Control type used for indicating the selection state. Only "Checkbox" seems to work
		value = 1337;														//Value, see menuSetValue, menuValue. Number only
		weblink = "https://arma3.com/";										//URL, see menuSetURL, menuURL
	};
	class Default; //Default entry. Needs to be defined otherwise error is shown upon creation of the display
	class Separator; //Needs to be defined to create a separator
};


itemSpacingH

Type
Number
Description
Vertical distance between two entries. Will cause icons and text to not be aligned anymore if anything else than default value is used. Real use is unknown and should probably not be changed.
itemSpacingH = 0.01;


itemSpacingW

Type
Number
Description
Horizontal distance between two entries. (Seems to have no effect)
itemSpacingW = 0.01;


P

pictureCheckboxDisabled

Type
String
Description
Icon shown if entry was disabled. Seems to have no effect since there is no way to disable an entry.
pictureCheckboxDisabled = "#(argb,8,8,3)color(0,0,0,0)";



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.


Other Examples

class MenuStrip
{
	idc=120;
	type=CT_MENU_STRIP;
	colorStripBackground[]={0,0,0,1};
	colorStripText[]={1,1,1,1};
	colorStripSelect[]={0,0,0,1};
	colorStripSelectBackground[]=
	{
		"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])",
		"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])",
		"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",
		1
	};
	colorStripDisabled[]={1,1,1,0.25};
	x="safezoneX";
	y="safezoneY";
	w="safezoneW - 	5 * (pixelW * pixelGrid * 	0.50)";
	h="5 * (pixelH * pixelGrid * 	0.50)";
	colorStripBackground[]={0,0,0,0};
	colorBackground[]={0.1,0.1,0.1,1};
	font="RobotoCondensedLight";
	colorBorder[]={0,0,0,0};
	colorText[]={1,1,1,1};
	colorSelect[]={0,0,0,1};
	colorSelectBackground[]=
	{
		"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])",
		"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])",
		"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",
		1
	};
	colorDisabled[]={1,1,1,0.25};
	colorPicture[]={1,1,1,1};
	colorPictureSelect[]={0,0,0,1};
	colorPictureDisabled[]={1,1,1,0.5};
	arrow="\a3\3DEN\Data\Controls\ctrlMenu\arrow_ca.paa";
	rowHeight=0;
	itemSpacingW=0.0099999998;
	itemSpacingH=0.0099999998;
	pictureCheckboxEnabled="\a3\3DEN\Data\Controls\CtrlMenu\pictureCheckboxEnabled_ca.paa";
	pictureCheckboxDisabled="#(argb,8,8,3)color(0,0,0,0)";
	pictureRadioEnabled="\a3\3DEN\Data\Controls\CtrlMenu\pictureRadioEnabled_ca.paa";
	pictureRadioDisabled="#(argb,8,8,3)color(0,0,0,0)";
	class Items
	{
		items[]=
		{
			"entry1",
			"entry2",
			"entry3",
		};
		class entry1
		{
			text="First Entry";
			items[]=
			{
				"sub1_1",
				"sub1_2"
			};
		};
		class sub1_1
		{
			text="First Sub Entry";
			action= systemchat ""Sub entry one."";";
		};
		class sub1_2
		{
			text="Second Sub Entry";
		};
		class entry2
		{
			text="Entry 2, no sub menu";
			action="systemchat ""Entry 2."";";
		};
		class entry3
		{
			text="Fancy entry 3";
			action ="systemchat ""Entry 3."";";
			data="CustomData";
			shortcuts[]= 
			{
				"512 + 0x31" // STRG+N
			};
			picture="\a3\3DEN\Data\Displays\Display3DEN\ToolBar\new_ca.paa";
		};
		class Default;
		class Separator;
	};
};
class RscMenuStrip
{
	idd = -1;
	movingEnable = true;
	enableSimulation = true;
	onLoad = "";
	onUnload = "";
	class Controls
	{
		class MenuStrip: ctrlMenuStrip
		{
			idc = 1000;
			x = safeZoneX;
			y = (safeZoneY + (safezoneH * 0.132));
			w =  safezoneW;
			h = (safezoneH  * 0.03);
			class Items
			{
				items[] = //First Level Entries, when editing an existing menu strip, one can use the += operator to add new entries without overwriting the old ones
				{
					"Menu1",
					"Menu2"
				};
	 			class Menu1
				{
					text = "Menu 1";
					items[] = //Second Level Entries
					{
						"WebLink"
					};
				};
				class Menu2
				{
					text = "Menu 2";
					items[] = //Second Level Entries
					{
						"SayHello",
						"PlayMusic"
					};
				};
				class WebLink
				{
					text = "Go to Arma 3 Webpage"; //Display name of menu entry
					picture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; //Picture shown in front of text
					weblink = "https://arma3.com/"; //Opens a web page in default webbrowser
					opensNewWindow = 1; //Adds ... after text, indicating that this menu entry will open a new display
				};
				class SayHello
				{
					text = "Say Hello";
					action = "systemChat 'Hello World!'"; //Code executed when entry is clicked
				};
				class PlayMusic
				{
					text = "Play Music";
					picture = "\a3\Modules_F_Curator\Data\portraitMusic_ca.paa";
					action = "playMusic 'Track15_MainTheme'";
				};
				class Default;
				class Separator;
			};
		};
	};
};