switchCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ": *<code>" to ": <code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code> | |x1= <code>player [[switchCamera]] "Gunner";</code> | ||
|x2= <code> | |x2= <code>vehicle [[player]] [[switchCamera]] "External";</code> | ||
|seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]] | |seealso= [[cameraView]] [[cameraOn]] [[cameraEffect]] [[selectPlayer]] [[remoteControl]] |
Revision as of 12:16, 12 May 2022
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
player switchCamera "Gunner";
- Example 2:
vehicle player switchCamera "External";
Additional Information
- See also:
- cameraView cameraOn cameraEffect selectPlayer remoteControl
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 16, 2015 - 13:14 (UTC)
- Killzone Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control