setHit: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) (Add EH table) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Set damage on a part of an object. | |descr= | ||
{{Feature| | {{{!}} class="wikitable float-right align-center-col-2" | ||
{{!}}+ | |||
! {{Link|:Category: Event Handlers|Event Handler}} | |||
! Triggered | |||
{{!}}- | |||
{{!}} {{hl|Hit}} | |||
{{!}} {{Icon|unchecked}} | |||
{{!}}- | |||
{{!}} {{hl|HandleDamage}} | |||
{{!}} {{Icon|unchecked}} | |||
{{!}}- | |||
{{!}} {{hl|Killed}} | |||
{{!}} {{Icon|checked}} | |||
{{!}}- | |||
{{!}} {{hl|MPKilled}} | |||
{{!}} {{Icon|checked}} | |||
{{!}}} | |||
Set damage on a part of an object. | |||
{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | |||
|s1= object [[setHit]] [part, damage, useEffects, killer, instigator] | |s1= object [[setHit]] [part, damage, useEffects, killer, instigator] |
Revision as of 15:41, 7 March 2023
Description
- Description:
-
Event Handler Triggered Hit HandleDamage Killed MPKilled Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, killer, instigator]
- Parameters:
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- killer: Object - (Optional, default objNull) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- since 2.12
- instigator: Object - (Optional, default objNull) The person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as _instigator parameter in the Killed event handler.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 24, 2009 - 11:09 (UTC)
-
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
- Posted on Mar 29, 2011 - 14:25 (UTC)
-
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
should be used:_MH60S setHit ["elektronika", _hit];