combatBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= [[combatBehaviour]] unitOrGroup | |s1= [[combatBehaviour]] unitOrGroup | ||
|p1= | |p1= unitOrGroup: [[Object]] or [[Group]] - AI unit or group | ||
|r1= [[String]] - unit behaviour - one of: | |r1= [[String]] - unit behaviour - one of: |
Latest revision as of 06:09, 27 November 2023
Description
- Description:
- Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
- Groups:
- AI BehaviourGroups
Syntax
- Syntax:
- combatBehaviour unitOrGroup
- Parameters:
- unitOrGroup: Object or Group - AI unit or group
- Return Value:
- String - unit behaviour - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" - when not available
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setCombatBehaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill
Notes
-
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