switchCamera: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
m (Some wiki formatting)
 
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* '''"INTERNAL"''': 1st person
* '''"INTERNAL"''': 1st person
* '''"GUNNER"''': optics / sights
* '''"GUNNER"''': optics / sights
* '''"EXTERNAL"''': 3rd person
* '''"EXTERNAL"''': 3rd person (inaccessible if difficulty settings do not allow for it)
* '''"GROUP"''': group
* '''"GROUP"''': group
* '''"CARGO"''': same as "INTERNAL"
* '''"CARGO"''': same as "INTERNAL"


If you switch to a unit in a vehicle, this command uses the correct turret.
If you switch to a unit in a vehicle, this command uses the correct turret.
{{Feature|informative|Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}}
{{Feature|important|
{{Feature|warning|Always [[switchCamera]] first (when needed) before using [[remoteControl]] as doing it after may lead to unpredictable results.}}
* Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
* Always [[switchCamera]] first (when needed) '''before''' using [[remoteControl]] as doing it after may lead to unpredictable results.
}}


|s1= target [[switchCamera]] mode
|s1= target [[switchCamera]] mode
Line 58: Line 60:
}}
}}


 
{{Note
<dl class="command_description">
|user= Killzone_Kid
 
|timestamp= 20150516131400
<dt></dt>
|text= Force top down view:
<dd class="notedate">Posted on 2015-05-16 - 13:14 (UTC)</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
Force top down view:
<sqf>
<sqf>
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0];
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0];
_cam hideObject true;
_cameraObject hideObject true;
_cam attachTo [player, [0,0,10]];
_cameraObject attachTo [player, [0, 0, 10]];
_cam setVectorUp [0,0.99,0.01];
_cameraObject setVectorUp [0, 0.99, 0.01];
_cam switchCamera "Internal";
_cameraObject switchCamera "Internal";


findDisplay 46 displayAddEventHandler ["MouseButtonDown", {
findDisplay 46 displayAddEventHandler ["MouseButtonDown", {
if (_this select 1 == 0) then {
if (_this select 1 == 0) then
{
player forceWeaponFire [currentMuzzle player, currentWeaponMode player];
player forceWeaponFire [currentMuzzle player, currentWeaponMode player];
};
};
false
 
false;
}];
}];
findDisplay 46 displayAddEventHandler ["KeyDown", {
findDisplay 46 displayAddEventHandler ["KeyDown", {
if (_this select 1 in actionKeys "ReloadMagazine") then {
if (_this select 1 in actionKeys "ReloadMagazine") then
{
reload player;
reload player;
};
};
false
 
false;
}];
}];
</sqf>
</sqf>
</dd>
}}
 
</dl>

Latest revision as of 13:56, 27 October 2025

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person (inaccessible if difficulty settings do not allow for it)
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Groups:
Camera Control

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraView cameraOn cameraEffect selectPlayer remoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 16, 2015 - 13:14 (UTC)
Force top down view:
private _cameraObject = "Land_HandyCam_F" createVehicleLocal [0, 0, 0]; _cameraObject hideObject true; _cameraObject attachTo [player, [0, 0, 10]]; _cameraObject setVectorUp [0, 0.99, 0.01]; _cameraObject switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false; }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false; }];