setDefaultCamera: Difference between revisions

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|p1= position: [[Position#PositionASL|PositionASL]] - position of the camera
|p1= position: [[Position#PositionASL|PositionASL]] - position of the camera
|p2= direction: [[Array]] format [[Vector3D]] - direction of the camera
|p2= direction: [[Vector3D]] - direction of the camera


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 07:59, 2 January 2026

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];
Example 2:
Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLToASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];

Additional Information

See also:
camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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