onEachFrame

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Revision as of 11:58, 6 January 2023 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Runs given statement every frame in an unscheduled environment.
Arma 3
In order to keep compatibility between official and community content:
Groups:
Event Handlers

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str getPosWorld player }; // hints position every frame
Example 2:
Private variables defined outside of the onEachFrame scope are not inherited:
_myVar = "bob"; MyVar = "bill"; onEachFrame { hintSilent str [_myVar, MyVar]; }; // Result: [any, "bill"]
Example 3:
Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // replaces the first one onEachFrame {}; // reset to the initial state
Example 4:
Script suspension is not permitted within onEachFrame scope:
// will throw an error onEachFrame { sleep 1; };
Example 5:
onEachFrame { if (diag_frameNo mod 60 isEqualTo 0) then { /* code */ } }; // executes every 60 frames (every second @ 60 FPS, every two seconds @ 30 FPS, etc) onEachFrame { // this version is the closest to a precise 1 second tick if (isNil "TAG_LastHint") then { TAG_LastHint = diag_tickTime; } else { if (diag_tickTime - TAG_LastHint >= 1) then // set the duration in seconds here { hint format ["a second has passed (%1s since game start)", diag_tickTime]; TAG_LastHint = diag_tickTime; }; }; };

Additional Information

See also:
diag_frameNo diag_fps

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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