From Bohemia Interactive Community
					 
					
					
					
					
Hover & click on the images for description
 
Description
- Description:
 
- Description needed
 
- Groups:
 
- Math - Geometry
 
Syntax
- Syntax:
 
- Syntax needed
 - Parameters:
 
- [begPos, endPos, objIgnore1, objIgnore2, sortByDistance]: Array
 
- begPos: PositionASL - virtual line start
 
- endPos: PositionASL - virtual line end
 
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
 
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
 
- sortByDistance: (optional) Boolean - true: Sort by distance => furthermost object first, closest object last; false: unsorted
 - Return Value:
 
- Array - intersecting objects
 
Examples
- Example 1:
 _objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5]];- Example 2:
 - Sort by distance: 
_objects = lineIntersectsWith [eyePos player, AGLtoASL screenToWorld [0.5,0.5], objNull, objNull, true]; - Example 3:
 - Ignore objects: 
_objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper]; 
Additional Information
- See also:
 
- lineIntersectsSurfaceslineIntersectsObjsintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectscursorObjectcursorTargetcheckVisibility
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- 
 - Posted on may 31, 2012 - 10:50 (CEST)
 
- Lou Montana
 
- Please note the difference :
- terrainIntersect
 
- terrainIntersectASL
 
- lineIntersects
 
- lineIntersectsWith
 
- lineIntersectsObjs
 
- intersect