From Bohemia Interactive Community
- Posted on 8 May, 2014 - 21:10
- ffur2007slx2_5
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1.18 Here's a quick reference to unit's embarkation and disembarkation.
orderGetIn
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false
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orderGetIn won't take effect on player controlled AI units, and which needs to be used together with assaignAs command family. Generally speaking, orderGetIn is a Role Excuator.
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When orderGetIn was disabled it won't automatically unassign unit's vehicle role but will force the unit get out of the vehicle and stop him re-entering until it was enabled again. orderGetIn false won't stop a unit when he is embarking a vehicle in the half way but unassignVehicle will do. orderGetIn false will wait to fire until the unit enter a vehicle.
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allowGetIn
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false
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allowGetIn won't take effect on player controlled AI units. Different from orderGetIn, this command is a Role Holder, it can control the unit's movement in the half way set by orderGetIn but not by setWaypointType, unit will be forced to get out from a vehicle by allowGetIn false and won't automatically re-enter the vehicle until allowGetIn true
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allowGetIn won't do anything with unit's vehicle role
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doGetOut
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true
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Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed)
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false
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commandGetOut
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true
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Same as doGetOut with radio message. (Unit won't get out until vehicle is stopped or landed)
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false
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leaveVehicle
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false
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leaveVehicle can't force a player controlled AI disembark
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true
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action ["GetOut",_veh]
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true
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Eject immediately without parachute
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false
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action ["Eject",_veh]
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true
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Eject immediately with parachute if needed
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false
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setWaypointType "GETIN"
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false
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Waypoint won't be affected by orderGetIn false or allowGetIn false until the unit is on the vehicle.
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N/A
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