setHit
Jump to navigation
Jump to search
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, instigator]
- Parameters:
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- instigator: Object - (Optional, default objNull) The object that caused the damage. If the damage leads to the death of the unit, the instigator will be used as the object that caused the kill.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 24, 2009 - 11:09 (UTC)
-
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0
- Posted on Mar 29, 2011 - 14:25 (UTC)
-
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];