combatBehaviour

From Bohemia Interactive Community
Revision as of 06:09, 27 November 2023 by BrettMayson (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns combat behaviour of unit or group. To set unit or group behaviour see setCombatBehaviour. The behaviour is one of:
Groups:
AI BehaviourGroups

Syntax

Syntax:
combatBehaviour unitOrGroup
Parameters:
unitOrGroup: Object or Group - AI unit or group
Return Value:
String - unit behaviour - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" - when not available

Examples

Example 1:
unit1 setCombatBehaviour "CARELESS"; combatBehaviour unit1; // "CARELESS"
Example 2:
group unit1 setCombatBehaviour "SAFE"; combatBehaviour group unit1; // "SAFE"

Additional Information

See also:
setCombatBehaviour setBehaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note